In recent years, digital game storefronts have become increasingly accessible, offering developers an easy path to share their creation with global audiences. However, this openness has also led to a troubling rise in low-quality releases, asset flips, and deceptive practices.
As Indie developers work tirelessly to bring fresh ideas to players, a growing number of bad actors are exploiting weak vetting system across major platforms—raising serious concerns about quality control, developer rights, and consumer trust.
Steam, the world’s largest PC gaming platform, is now grappling with a major spam and piracy issue. A wave of low-effort games and stolen indie titles—originally published on Itch.io—have flooded the storefront, exposing serious gaps in Valve’s content moderation and review processes.
Importance: The issue exposes weak platform controls that enable game theft and spam, harming indie developers and eroding player trust. It clutters storefronts with low-quality content, reducing visibility for genuine games and risking a decline in creativity and diversity in indie gaming.

Steam Faces Shoveware Surge As Mysterious Publisher Uploads Nearly 70 Games
Recent findings reveal that a mysterious publisher operating under the names “me” and “myself” has uploaded nearly 70 games on Steam, many of which appears to be direct copies of indie game originally released on Itch.io.
Titles like HardCop 2 by Tokagrien, Dungeon Minesweeper Chronicles by Aftertea_time, and Open Star Fighter by thelastflapjack were among those reportedly stolen and re-uploaded without permission, as Steam faces a shovelware surge flooding its platform.
Indie Developers Forced To Fight Theft As Valve Stays Passive
While some of these unauthorized versions have since been removed—thanks largely to the original developers reporting them—the response has been mostly reactive, with little sign of proactive enforcement from valve.
The PlayStation store has also been flooded with low-effort games, many created using AI, along with numerous knock-offs of popular titles like R.E.P.O. While some were removed, enforcement mostly came from player and developer reports rather than Sony’s direct action.

The problem is now affecting Steam and Nintendo eShop as well. Due to weak vetting processes, scam publishers easily slip through, forcing indie developers to defend their work amid an influx of spam and copycat games, which harms the overall quality of these platforms.
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