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    Home » New Ghost Recon Is being Built In Unreal Engine-Ubisoft Abandons Its Own Tech
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    New Ghost Recon Is being Built In Unreal Engine-Ubisoft Abandons Its Own Tech

    Shahid FareedBy Shahid FareedJuly 25, 2025No Comments3 Mins Read
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    The Ghost Recon franchise has been quiet for a few years, but that silence is finally breaking. Following recent confirmations from Ubisoft’s top brass, it’s clear that a new installment in on the horizon—one that could mark a turning point for the long-running tactical shooter series.

    With rumors heating up and insiders teasing bold new directions, all signs suggest that Ubisoft is preparing to shake things up in a major way.

    Ubisoft’s upcoming Ghost Recon game is being developed using Unreal Engine, marking a major shift from publisher’s traditional use of proprietary technology. This comes from a reliable insider Tom Henderson during the latest episode of Insider Gaming Weekly.

    Importance: Ubisoft shifting Ghost Recon to Unreal Engine signals a major franchise reboot and a broader move away from its in-house tech. This change promises faster development, better visuals, and aligns with a growing industry trend—marking a significant turning point for Ubisoft and series.

    The move to Unreal Engine signals a technical overhaul for Ghost Recon, moving away from Ubisoft’s in-house tech

    Ghost Recon Comeback Officially Confirmed In Shareholder Meeting

    This development confirms what many had speculated following Ubisoft’s quiet confirmation of a new Ghost Recon game earlier this month. During a recent shareholder meeting, Ubisoft president Yves Guillemot acknowledged that the long-running tactical shooter in indeed making a return.

    Interestingly, Ubisoft CFO Frederick Duguet further added that the new Ghost Recon will be among the company’s “first-person-shooter-type-games.” This statement hints at a dramatic genre pivot for the series, which has traditionally maintained a third-person identity since Advanced Warfighter.

    From Third Person To Full FPS: Ghost Recon’s New Direction Explained

    While earlier Ghost Recon titles included limited first-person perspectives, a fully-fledged FPS design would mark a bold reinvention. Pairing that FPS with Unreal Engine could mean Ubisoft is aiming for a technical gameplay overhaul—likely in response to Breakpoint’s mixed reception.

    As of now, Ubisoft has yet to share a release window or official title, and it’s unclear how far along the project is. However, Tom Henderson’s report about the use of Unreal Engine may signal that Ubisoft is going all-in on a fresh direction for the series—technologically and creatively.

    Ubisoft’s strategic move to Unreal Engine reflects broader changes in AAA game development pipelines

    With new leadership initiatives, spin-offs, and even a Netflix Assassin’s Creed series on the horizon, it’s clear that Ubisoft is positioning its key franchises for long-term evolution. And for Ghost Recon, that evolution now officially includes Unreal Engine at its core.

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    Ubisoft Unreal Engine
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    Shahid Fareed
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    Shahid Fareed is a skilled writer and a graduate in Electrical Engineering. With a strong foundation in technical concepts and a passion for clear communication, he has built a solid reputation as an experienced content creator. Whether he's covering industry trends, breaking down complex topics, or sharing insightful analysis, Shahid brings precision and depth to his writing across a variety of fields.

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