Battlefield 6 appears to be making a major shift: it will no longer restrict weapons to specific classes, according to the latest Battlefield Labs community update. This change abandons a nearly universal staple of past Battlefield titles, where Assault, Engineer, Support, and Recon each had distinct weapon pools.
The development team confirmed that players will be able to equip any weapon with any class, though classes will still offer signature perks and weapons to encourage role-appropriate play. This move comes despite significant fan backlash. The removal of weapon restrictions—widely associated with the controversial design choices in Battlefield 2042—was originally assumed to be a one-off misstep.
Now, Battlefield Studios is doubling down in a recent community update, stating, “We have seen the suggestions to revert to previous systems and/or closed weapons. We are keeping these in mind,” but stopping short of committing to a rollback. Developers emphasize that the aim is to foster “teamwork and a universal understanding of our systems” going forward.

Rather than reverting to traditional class-based weapon restrictions, Battlefield 6 is reportedly embracing a more flexible system that rewards — rather than forces — weapon-class alignment. Under the new “Signature Weapon” system, players can equip any weapon, regardless of class, but gain exclusive performance bonuses when using gear that fits their role.
For example, Recon players receive reduced scope sway, faster rechamber speeds, and enhanced target spotting when using sniper rifles. Meanwhile, Assault-class players enjoy faster sprint-to-fire transitions and quicker weapon swapping when wielding assault rifles. These bonuses aim to preserve the identity of each class without locking players into rigid loadouts.
Supplementing this, the game will feature a Training system, allowing players to earn perks and an ultimate-style ability over the course of a match. For example, a Recon player can activate a UAV to automatically mark enemies once they reach Training Level 3.
Reaction from the community has been swift: fans on Reddit and social platforms have described the change as “the first big L,” accusing DICE of sacrificing Battlefield’s tactical identity for unrestricted loadouts. Critics argue this dilutes class roles and undermines core gameplay expectations built over decades of franchise history.

Support for the change isn’t universal; some welcome the flexibility, while others fear imbalance. The concern is that players may abandon class-specific responsibilities—like Medics focusing on revival or Recon focusing on recon—opting instead for overpowered or off-role weapons, potentially harming team dynamics.
It’s crucial to remember Battlefield Labs is still a testing environment. These systems may be altered or scrapped based on community feedback during the upcoming rounds of playtesting. Battlefield Studios reiterated that player opinions matter and further changes could come before the full release later in 2025 or early 2026.
If this open-weapon system remains in the final build, Battlefield 6 could offer unprecedented customization—but at the cost of the clear class identity older fans cherished.
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