Hi-Fi Rush 2 To Feature A More Open World Experience
Krafton, the South Korean publisher, which recently acquired the Japanese studio and the Hi-Fi Rush IP from Microsoft, revealed its plans for the series in an interview with GamesIndustry.biz.
Krafton’s head of corporate development, Maria Park, explained that when Krafton first connected with Tango, the studio had already been working on a six-month-old build of Hi-Fi Rush 2. However, the sequel is currently on hold as Microsoft completes the transfer of related assets to Krafton.
Park shared that Tango Gameworks aims to exceed the expectations of fans for the next installment as they are planning to introduce a more open world experience in Hi-Fi Rush 2.
Importance: Despite Hi-Fi Rush not receiving the widespread recognition it deserved, the sequel is expected to address its shortcomings and surpass the success of its predecessor.
According to Park, some of the feedback about Hi-Fi Rush was that it felt like players were just going through factories. So now Tango Gameworks want to give a more open-world type of experience.
She doesn’t think it will be fully open world, but a more dynamic environment to play in. Additionally, they’re focused on applying more advanced technology to the rhythm action to make it feel more synchronized.
In addition to the sequel, Park mentioned that the original Hi-Fi Rush could receive more DLCs and possibly be released on additional platforms, including the Nintendo Switch.
She further stated that Tango Gameworks are dedicated to ensuring Hi-Fi Rush 2 meets high standards of quality, and they don’t want to rush the sequel. They want to take the time needed to refine the game and deliver a different experience.
On the topic of Microsoft’s decision to sell the Hi-Fi Rush IP along with Tango Gameworks, Park described it as an unusual move, noting that Microsoft typically retains ownership of IPs even when shutting down studios.
While Microsoft has kept the rights to other Tango-developed games like Ghostwire: Tokyo and The Evil Within, Krafton chose to focus on acquiring the Hi-Fi Rush IP. Park stated,
“It would have been great to get all the IPs, but the team was already working on Hi-Fi Rush 2, and others were busy with anniversary content for The Evil Within. Given Microsoft’s stance on the IP sale, we didn’t want to overcomplicate the acquisition process by pushing for more. We prioritized Hi-Fi Rush because it was a natural fit for the negotiation.”
This insight gives fans of Hi-Fi Rush plenty to look forward to, as Tango Gameworks takes its time to deliver a refined and potentially more expansive sequel.
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