Call of Duty’s Future Would No Longer Be Decided By Developers, Claims Leaker
A well-known leaker has revealed that Microsoft has reportedly established a committee to take charge of key aspects of the Call of Duty series. Traditionally, many features of the franchise have been determined by the developer responsible for that year’s release—rotating between Treyarch Studios, Infinity Ward, and Sledgehammer Games. However, this new report suggests that these studios may no longer have the final say on certain elements of the series.
Over the years, Call of Duty has undergone significant transformations, from introducing jetpacks and futuristic weaponry to launching its highly successful Battle Royale mode. With over two decades of history, the franchise has explored a wide variety of innovations. Some games have been more successful than others, but the latest addition, Black Ops 6, brought a breakthrough with its Omnidirectional movement system, which allows players to sprint, dive, and go prone in any direction. While the feature has been well-received, an industry insider claims that such innovations may now be regulated by Microsoft’s newly formed committee.
According to TheGhostOfHope, a prominent leaker in the Call of Duty community, Microsoft has created a group to oversee new gameplay mechanics and systems for the series moving forward. The insider revealed that groundbreaking features like the Omnimovement system will no longer be left to Treyarch or Infinity Ward but instead require approval from Microsoft’s committee. This development follows Microsoft’s acquisition of Activision-Blizzard in October 2023.
Importance: The newly formed committee holds the potential to either rejuvenate or further challenge the Call of Duty franchise. Given its current struggles, careful and strategic decision-making will be crucial; any missteps could have serious consequences, possibly exacerbating the franchise’s already precarious state.
The leak also claims that studios are being instructed to avoid making drastic changes to contentious elements like the game’s user interface (UI), Prestige system, and other core gameplay features. Instead, studios such as Treyarch, Infinity Ward, and Sledgehammer are being directed to channel their creativity into enhancing multiplayer maps, game modes, and narrative experiences.
Hope further elaborated on the franchise’s UI in response to a fan query, suggesting that Activision plans to gradually align the interface more closely with earlier titles in the series.
If these claims hold true, the long-term impact on Call of Duty remains uncertain. Some fans, like TacticalBrit, view this shift as potentially beneficial for the franchise, believing it could bring more consistency to future releases. Others are less convinced. For instance, InfoCoDES admitted they are unsure if this development is positive or negative, while another fan, Thereswru, expressed mixed feelings, remarking, “This could be so bad or like decent.”
As Microsoft takes steps to shape the future of Call of Duty, the community remains divided on whether this level of centralized oversight will stifle creativity or refine the series for the better. Only time will reveal the impact of this major organizational change.
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